Category Archives: Projects

Happy Diodon New Year with 0.7.0

The new year has just started. And there is so much ahead what can be implemented for Diodon. Might it be a better GNOME3 integration or a thought about how Zeitgeist might be helpful.

There are also a bunch of ideas for different plugins. And I hope Diodon will finally get its own icon. (when you are a designer and would be willing to help us out here, please contact us).

We will see what of these things can be accomplished this year. However what I can assure you is that Diodon 0.7.0 will be released today.

It introduces a new key combination so the diodon history menu can be accessed just with one hand on the keyboard. You can read more about it here. Furthermore does this Diodon version also work together with Java applications. This has been a naughty bug and I am sure that quite a few people are happy to see this fixed.

You can install the new version with following commands:

sudo add-apt-repository ppa:diodon-team/stable
sudo apt-get update
sudo apt-get install diodon

Happy Diodon new year ;).

What’s new on the Diodon front?

The development on Diodon has been continuing and I’m happy to introduce you to a new feature which makes accessing the indicator easier.

The idea for this has come from fatlp. Thanks a lot for this. You can find all details about it on this blueprint.

Up to today, when you wanted to access the indicator with your keyboard, you pressed and released <Ctrl><Alt>V and then used the arrows up and down following with Enter to choose a clipboard item.
This will still work in future releases. However in the new release (which is currently available in the daily ppa for testing) you can do the following:
Press <Ctrl><Alt>V. While you keep pressing <Ctrl><Alt> you can browse through the different clipboard items by pressing V multiple times until you have selected the item you want to paste. Now release <Ctrl><Alt> and the selected item will be copied to your clipboard and pasted (when enabled).
This of course also works with your customized key. The rule is that you keep pressing the modifiers and with the key you can browse through your history.

After I have been using this new key combination a couple of times I’ve already started to love. I hope you do as well ;).

I’m happy to hear your comments.

Diodon 0.6.0 released and how to build it on your preferred distribution

The last stable release of Diodon had been released quite a while ago. However the development has been going on and major changes now are ready to be released. Some of the changes have been discussed in this blog post

However here is a quick overview what has changed and what needs to be taken care of:

Release notes:

  • Diodon has been updated to gtk+-3.0 and therefore runs only on Oneiric (or all other distributions supporting gtk+-3.0).
  • gconf has been replaced with GSettings/dconf. All settings (except the history) will be lost after installing this version and need to be set again
  • Unity Lens is not installed per default anymore. Install the package diodon-plugins and activate it in the preferences plugins tab. When building from source use ./waf configure –enable-unitylens-plugin to enable it.
  • The Application Indicator is now also a plugin which is enabled by default. The plugin can be disabled in the preferences however.

Changelog:

  • Implement plugin system using libpeas (LP: #826422)
  • Unity Lens now runs on Oneiric (LP: #830001)
  • Using libunique so only one instance can be started (LP: #870774)
  • Update to gtk+-3.0 (LP: #794637)
  • Fixed issues with gtk+-3.0 applications (LP: #879256, #875708)
  • switching to GSettings/dconf (LP: #689462)

You can install Diodon with the following commands

sudo add-apt-repository ppa:diodon-team/stable
sudo apt-get update
sudo apt-get install diodon

This release also brought about changes which should make it easier to build Diodon on your preferred distribution. It used to be the case that Diodon required packages for the Application Indicators which are unfortunately not available on all other distribution.
When Diodon is built from source just running ./waf configure such packages will still be needed. However you can disable it with ./waf configure --disable-indicator-plugin.
Please notice when building Diodon with this option you can only use it with the Hotkey (<Ctrl><Alt>V per default).

I would love to see packages of Diodon for other distribution as well. So go for it :).
When you struggle building Diodon please contact us.

Writing a plugin for Diodon

The new plugin system for Diodon brings about an easy way to extend Diodon with any feature you might think of.

That could be a Ubuntu One integration, or clipboard actions, copying clipboard content to pastebin, and many many more…

With this post I try to explain you quickly how you go about writing your own plugin and will also point you to other documentation which might be helpful.

Before you start writing your own plugin, one thing is important to know. Diodon uses the library libpeas for its plugin system. Such is used for instance for Gedit or Totem.
There is a good blog post which describes how libpeas works.

You find some sample plugins code written in C, Vala or Python in the diodon bazaar branch plugin-sample.

You can check out and build it with following commands:

bzr branch lp:~diodon-team/diodon/plugin-sample
cd plugin-sample
./waf configure --libdir ~/.local/share/
./waf build
./waf install

For this you have to have Bazaar, valac and the package diodon-dev installed.

sudo apt-get install bzr diodon-dev valac

It is recommended to write your plugin in Vala. However C and Python is allowed as well.

As you can see the sample is using waf as a build system (which I personally prefer). However if you want to build your plugin with autotools, take at look at peas-demo of libpeas itself. There you find also some more code how a plugin can be written.

The object you can access in your plugin is the Diodon Controller.

Here is a list of events and methods which are provided:

public signal void on_select_item(IClipboardItem item)
public signal void on_add_item(IClipboardItem item)
public signal void on_remove_item(IClipboardItem item)
public signal void on_clear()
public void select_item(IClipboardItem item)
public void execute_paste(IClipboardItem item)
public void remove_item(IClipboardItem item)
public void add_item(IClipboardItem item)
public Gee.List get_items()
public ConfigurationModel get_configuration()
public void show_history()
public void show_preferences()
public void clear()
public Gtk.Menu get_menu()

Currently, there is no api documentation available. Therefore, for now, please refer to the the source code comments on the Controller.

When you miss a method or an event which you would need in your plugin, please let me know. Best just report a bug and mark it as wishlist. We can than see what we can do.

To test your plugin, there are two location where you can put your files. For simple testing you can add it to ~/.local/share/diodon/plugins. When providing the plugin in a package you should install it to /usr/lib/diodon/plugins.

In both cases you have to activate you plugin in the preferences dialog:

When you finally have finished your plugin, you can publish it as you prefer. However, we as a Diodon Team are intrested to include good plugins in the Diodon source.
Plugins written in Vala will be preferred, however for none-core plugins python and C is allowed as well.
For such a request please report a bug and mark it as Wishlist.

I’m looking forward to see with what idea you come up to extend Diodon.

When will Diodon be stable for Oneiric?

I have found a few request in my Inbox today pointing out this question. I’m very happy to hear that so many are keen to use a stable Diodon version on Oneiric. I can tell you: So am I ;).

However I hope this blog post will clarify why Diodon is not already available for Oneiric in the stable ppa.

Firstly, you might say, the easiest and safest way would be to build and upload the latest stable release 0.5.0 for Oneiric. Yes it would be. Unfortunately, due to API changes in Unity this version does not even compile.

Such compile errors have been fixed while updating to a new plugin system. However this has brought about a lot of refactoring and therefore needs good testing. (read more about it on this blog post).

So before a stable release will be available, I need some more feedback of testers whether the new version has any regression or bugs.

For this checkout the daily ppa. Leave a comment on this post if everything runs smoothly or otherwise report a bug.

You can also take a look at the milestone 0.6.0 for an overview of open issues which need to be fixed before the stable release.

I’m working hard so a stable Diodon version will be available for Oneiric as soon as possible.